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AI Insights · Timothy · October 2025

Top 5 Anime Games Performance on Unified Platform in Ireland Q3 2025

Explore the performance trends of the top 5 anime games in Ireland for Q3 2025, including downloads, revenue, and active users.

Top 5 Anime Games Performance on Unified Platform in Ireland Q3 2025

In the third quarter of 2025, several anime games captured the attention of users in Ireland. Here’s a breakdown of the performance trends for the top five anime games, based on data from Sensor Tower.

Umamusume: Pretty Derby from Cygames, Inc. launched in late June, initially saw a peak in weekly revenue of about $10.5K by mid-July. However, revenue gradually declined to around $2K by the end of September. Downloads followed a similar trajectory, starting at over 1.1K in late June and tapering to approximately 334 by the quarter's end. Active users initially surged to over 2.8K in mid-July but showed a declining trend, ending the quarter at roughly 1.9K.

DRAGON BALL GEKISHIN SQUADRA by Bandai Namco Entertainment Inc. was released in early September. The game’s revenue started at $310 and experienced a gradual decline to $240 by the end of the month. Downloads mirrored this trend, beginning at 1.2K and decreasing to 149. Active users also saw a reduction from 756 to 136 over the same period.

HAIKYU!! FLY HIGH, published by Garena International, showed varied revenue performance, peaking at $2.4K in early August before dropping to $435 by late September. Downloads decreased significantly from 730 in late July to just 38 by the end of September. Active users followed a downward pattern, starting at 539 and declining to 81.

DRAGON BALL LEGENDS continued its strong presence with weekly revenue reaching $9.7K in early July before stabilizing around $1.6K towards the end of the quarter. Weekly downloads remained consistent, hovering around the low hundreds. Active users stayed relatively stable, fluctuating slightly around 2K throughout the quarter.

Finally, Solo Leveling:Arise from Netmarble Corporation maintained steady revenue, peaking at $836 in late June and ending at $438. Downloads remained fairly stable, with a slight peak in late September at 127. Active users were robust, averaging around 7.5K, with a peak of 7.8K towards the end of September.

For more detailed insights and data on these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025